using System.Collections.Generic;
using UnityEngine;

namespace Gameplay.PVE.Config
{
    public class RpgSummonConfig
    {
        public int id;
        public int type;
        public int summon_id;
        public int summon_show_type;
        public int exist_limit;
        public int summon_effect;
        public List<Vector3> positions;
    }
}